![]() ![]() ![]() The multiplayer contains over 100 maps, and remains as fast paced as the campaign. With tweaks to the unit queuing system and the UI across both Tiberian Dawn and Red Alert, the Remastered Collection will be a joy to even modern RTS fanatics. There’s something comfortable about the whole presentation, and that’s not down to nostalgia. ![]() Original composer Frank Klepecki has remastered the soundtrack to deliver those unforgettable tunes in a more modern way, and it’s hard not to smile like a kid from the beginning of a mission to the end. From spawning troops to building up your base of operations, protecting your harvesters as they collect precious tiberium, and, of course, advancing on the enemy before they get the chance to advance on you, the constant chain of problems to solve couple with the stellar music to keep the pace high. ![]() While the basic gameplay is less complex than some modern RTS games, there’s still plenty to juggle. There’s certainly nothing wrong with the strategy element, either. It might not resonate with newcomers now, but veterans and old fans will likely remember these scenes fondly. The acting is unintentionally hilarious, combined with the costumes and sets to present something you’d likely see in a kids TV show from the same era. While these cutscenes have been tidied up and are now presented at a higher resolution and framerate, they’re still pretty awful. Mission briefings and cutscenes often used real actors overlaid onto CGI backgrounds and, while it’s all incredibly hammy, it was also cutting edge gaming technology two and a half decades ago. Often revered as the grandparent of the RTS genre, Command & Conquer depicts a world where the Global Defense Initiative (GDI) is locked in a state of perpetual war with the Brotherhood of Nod, a pseudo-religious military outfit led by overly theatrical terrorists with names like Kane and Seth. Ironically, one of Petroglyph’s greatest achievements here was exercising restraint – identifying what needed improvement and only fixing what was considered broken. The new skin is detailed and colourful, the animations much smoother and, well, existent. There’s something oddly comforting about playing in the old resolution, but you’ll wonder how you ever really managed. The highly improved visuals and animations add a wonderful sheen to the action, and you can switch back and forth between them with a tap of the Spacebar (or whichever button you map it to). What’s perhaps most surprising is how well it stands up now. The result is the Command & Conquer Remastered Collection, a chance for anyone who missed the seminal classic – and I’d wager there are a few – to experience it, as well as serving up a big old bowl of nostalgia soup to those of us who played it back in the 90s. What they instead did was completely reskin the entire game and its sequel, Red Alert, and make a range of changes to many of its existing systems that improve everything from performance and audio to gameplay and mechanics. Let’s be honest: develeoper Petroglyph Games probably could have whacked a coat of paint on Command & Conquer: Tiberian Dawn and a lot of people would have been happy at that. ![]()
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